void GameScene::onEnter() { auto touch = EventListenerTouchOneByOne::create(); touch->onTouchBegan = std::bind(&GameScene::onTouchBegan, this, std::placeholders::_1, std::placeholders::_2); // 람다식으로 작성 가능 touch->onTouchBegan = [=](Touch*, Event*)->bool { CCLOG("touch screen"); return true; }; getEventDispatcher()->addEventListenerWithSceneGraphPriority(touch, this); } bool GameScene::onTouchBega..